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Multiverse Network : ウィキペディア英語版
Multiverse Network

The Multiverse Network, Inc. was an American startup company creating a network and platform for Massively Multiplayer Online Games (MMOGs) and 3D virtual worlds. Multiverse's stated aim was to lower the barrier of entry for development teams by providing a low-cost software platform for online game and virtual world development.
In 2009, the company extended its development platform to support Flash〔(【引用サイトリンク】url=http://multiverse.net/press/pr20090205.jsp?cid=6&scid=9 )〕 and built a series of real-time multiplayer games to demo the technology. As part of the worldwide marketing effort behind James Cameron's AVATAR film, Multiverse built two Flash-based games,〔(【引用サイトリンク】url=http://games.venturebeat.com/2009/12/17/multiverses-remix-makes-it-easy-to-create-avatar-spinoff-games/ )〕 one with McDonald's and another with Coca-Cola Zero. Both games allow players to explore Pandora, where much of the film takes place.
In late 2011, Multiverse closed from lack of profits, releasing the source code to The Multiverse Foundation, a non-profit group of volunteers who are presently updating the Platform.〔(【引用サイトリンク】url=http://www.gamasutra.com/view/news/39463/Cashstrapped_Firefly_MMO_developer_Multiverse_closes.php )
==Technology==

Multiverse provided technology known as MMOG middleware (Multiverse used the term platform). It included the client software Multiverse World Browser (for Microsoft Windows only), a server suite, development tools, sample assets, documentation, and a developer community. The goal was to provide consumers/users with a single client program that let them visit all of the virtual worlds built on the Multiverse Platform. From the consumer point of view, this enabled a de facto network of virtual worlds.
Like RealmForge, the Multiverse World Browser was written in C#, and based on the Axiom Engine. The Multiverse server suite was written in Java and used a publish/subscribe messaging system to provide reliability and scalability. The server also provided a plug-in API. The Windows-based tools used the COLLADA data interchange format, to enable artists to import 3D assets from popular tools such as Maya, 3D Studio Max, and Google SketchUp.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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